Jumat, 25 Januari 2013

Cara Membuat Human to Zombies

Multida- Cara Membuat Human to Zombies

STEP 1

                                                  Here is a very quick and easy way to turn any human into scary deformed zombies..
Open the image you want to modify

STEP 2



STEP 3
Now, open the cracked earth image , copy and paste it into the photo you want to modify. To copy and paste, open the file, go to EDIT » SELECT ALL. then go back to your project image and go to EDIT » PASTE.

If the cracked earth image is not big enough or too big, you can resize it so it covers the area you want to apply this effect.
Now just change the Layer Mode of the cracked earth layer to"Linear Light", and change the opacity down to about 60%.

Now simply use the eraser tool and erase out any area you don't want the cracks to cover, in my case, I want her hands to appear normal, only her face is cracked. You may need to occasionally change the size of your brush so you can erase smaller or larger areas.
So that's it, you can do alot more from here, just play around with it and see what else you can come up with. For example, I also erased out the eyes and lips part of the image and gave the original image a little sharpening "Filter » Sharpen » Sharphen"



Terima Kasih Sudah Berkunjung :)
Salam Multimedia Anak Muda :)


Cara Membuat Batu Patah Tekstur Efek


Multida- Batu Patah Tekstur Efek

Step 1


Step 2

Cut out the face using the Pen tool (set to Paths not Shape Layers). Cut and paste it into your blank canvas (1562 pixels by 1172 pixels at 300dpi). Open up the bark image, and import it into your working document. Resize and rotate the document as in the screengrab.

Step 3

Use the Clone Stamp tool to fill in the rest of the texture. Avoid easily recognizable repetitions in the texture like the ones circled. Clone them out. I used a 200 pixel, soft-edged brush to do this

Step 4

Turn the visibility of the “Bark” layer off (clicking the eye icon next to the layer thumbnail will do this). Go to the Channels palette, select the channel with the best contrast, and duplicate this channel into a new document.

Step 5

Apply a 2 pixel Gaussian Blur to your new document and then adjust the Levels as in the screengrab below. Save as “Displace.psd.”

Step 6

Reselect the “RGB” channel (so all channels are selected and the image is now back in color) and return to the Layers palette. Make the “Bark” layer visible and select it. Go to Filter > Distort > Displace. Set the Horizontal and Vertical scale to 1 (or try other values), select Stretch To Fit and Repeat Edge Pixels. Set the Layer Blending Mode to Multiply. You can see how it’s distorted over parts of the face.
It hasn’t quite put it in the right place so move the “Bark” down the face until the distortions match the face. Use this wrinkle (circled) as a guide as to where to put it.

Step 7

Duplicate the “Bark” layer twice. Set one to Multiply with an Opacity of 100%. Set the other to Normal at 40% Opacity. Position in the Layer hierarchy as in the image below.

Step 8

Command-click on the “Face” Layer to create a selection. Select the “Bark Normal 40% Layer” and go to Layer > Layer Mask > Reveal selection. Repeat this for the “Bark Multiply” Layer. Zoom into 300% and use the Pen tool to draw around the eyes and the mouth. Add a rough edge to the top of the mouth. Press Commmand-click on the Path thumbnail to create a selection.

Step 9

Select the “Bark Normal 40%” Layer Mask thumbnail to work directly on the Mask. Select black as the background color and then delete the selection from the Layer Mask. Repeat this process for the “Bark Multiply” Layer.

Step 10

Go to Layer > New Adjustment Layer > Curves and set up as shown below. Then fill the Adjustment Layer Mask with black so the effects aren’t visible.

Step 11

Turn off the visibility of the “Bark” Layers and use the Pen tool to draw a paths around the hard edges we need to mask. The bottom of the nose and cheek lines are good examples. Command-click on the Path thumbnail to create a selection from it.

Step 12

Select a soft-edged (0% Hardness) brush, loaded with white (as the foreground color) and set to 16% Opacity. Paint directly on the Layer Mask. Press Command + H to hide selection the, if it helps. Draw over several times, applying more at the shadow source and less as you get further from the harsher shadows.

Step 13

Draw around other features which produce hard lines such as the bottom lip. Draw the Shadows in the same manner.

Step 14

Create a selection from the “Face” layer by Command-clicking the layer thumbnail. Draw all the shadows in…

Step 15

…Changing the Brush size to suit size of the area you’re treating. Around the lip for example, use a small brush.

Step 16

Turn the “Bark” layers off to see the key areas of shadow. You can still work on the Mask with the face showing. I flick between working with the “Bark” visible and invisible.

Step 17

In order to soften or erase any shadows that you’re not happy with, change the brush color to black and draw on the mask in the same way as before. Keep working on the Mask until you get it right.

Step 18

Whilst drawing on the Mask, you should be changing your brush size and the opacity to suit the shadow. For a big gradual shadow you’ll want around a 300 pixel brush set to 16% Opacity, all the way down to 18 pixels and increasing the opacity to suit. Finally, apply a 0.6 pixel Gaussian Blur to the Adjustment Curve Layer Mask to soften the hard edges.

Step 19

Duplicate the “Bark” Layer that sits beneath the “Face” Layer. Set them up so they are the same as the top Bark layers, one Normal at 40% opacity, one Multiply at 100%. Then under those two layers create a new layer and fill it with C=61%, M=66%, Y=66%, and K=62%.

Step 20

Create a selection from the “Face” Layer (Command-click the Layer thumbnail) and go to Select > Inverse. Then go to Select > Modify > Expand. Give it a 1 pixel expansion. Select the Curves Adjustment Layer Mask and Fill the selection with 20% black.

Step 21

Create a selection from the Eyes/Mouth Path you made earlier. Add some shadows by drawing on the Curves Adjustment Layer Mask.

Step 22

To further fuse the elements together, and to grade the image, add a Curves and a Hue/Saturation Adjustment Layer to the top of the Layers hierarchy.

Step 23

Flatten the image and go to Filter > Liquify. Select the Bloat tool and set up roughly how it is in the image below. We want to add a 3D quality to the areas such as cheeks, nose, and forehead. Select an appropriate Brush size for each of these areas and click on each a few times rather than dragging the brush around.

Conclusion

You can always add some real world effects such as leaves and bugs to the final image – go nuts. This technique works for applying any texture to any surface, for example you could make a brand new Mercedes SLK rusty and riveted, or make a house out of skin. Go have fun whilst you perfect your craft. You can view the final image below.

Terima Kasih Sudah Berkunjung :)
Salam Multimedia Anak Muda :)

Cara Membuat Percikkan Cat pada Wajah


Multida-Cara Membuat Percikkan Cat pada Wajah

Final Image Preview

Step 1

Copy the background and paste it onto a new layer. Rename the new layer Subject and turn the background layer to white.
Create a new layer labeled “Extra Skin.” Then using the Clone Tool, Alt-click on other parts of the face that best match the color of skin you want to copy. I suggest using a soft brush to blur out the edges.
For this I usually just play around with the Cloning Tool until I get close to something that looks right. This may take some experimentation, as you have to pay close attention to the light source in the photograph.

Step 2

Once we have covered all the facial features, select the “Extra Skin” layer and the "Subject" layer, then press Command + Alt + E on to merge the layers into a new layer. Rename this layer “Faceless Subject.”

Step 3

Now we can start building our paint splatter area. Create a new layer and call it “Paint map.” Select the Brush Tool and start to paint out the area you want the paint splat to appear in. This is where your paint splatter/spray brushes will come in handy.
It doesn’t matter what color you use; here I have chosen yellow (#ffc924). It also helps to lower the opacity of this layer so that you can better line up the splats over the subject’s face.
Make sure that you only paint where you want the splatter to occur, you may have to paint/mask/erase a bunch to get a nice paint splatter. Take your time with this Step; it may be the most important one of the process.

Step 4

Once completed you will want to get rid of any layer masks by right-clicking on the “Paint map” layer and selecting Convert To Smart Object. After that, change the layer style of the “Paint Map” layer to Overlay. You should now have something that looks similar to the picture below; keep in mind that no two paint splatters will be exactly the same.

Step 5

Next create a new layer under the “Paint map” layer, and name this layer “Extra Skin 2.” With this layer selected Command-click the "Paint map" layer to select the paint splat you have created. Next click on the Add Layer Mask button at the bottom of the layers palette.

Step 6

Turn the visibility of the “Paint map” layer off. With the “Extra Skin 2″ layer selected, grab your Cloning Tool again and start copying portions of skin into the area that has no skin.
Again try to match the lighting of the photo; you are basically creating an extra skin layer that will become paint once colored. I find it helpful to turn off the Aligned option for the cloning tool in the top tool bar.

Step 7

Once you’ve created a nice splatter area made from skin, turn the visibility of your “Paint map” layer back on. You should have something that looks like the image below.

Step 8

Create a new layer above the “Extra Skin 2″ layer and name it "shadow." While holding down the Alt key, click between the “Extra Skin 2″ layer and "shadow" layer to clip it.

Step 9

Grab a big, soft brush and paint some black to amp up the shadows needed for the “Extra Skin” layer.

Step 10

Turn the opacity of the "shadow" layer down to around 75%.

Step 11

Create a new layer above the “Faceless Subject” layer and name it “Paint Background.” With the foreground color set to black, start painting some paint splats with the splatter brushes.

Step 12

All we have to do now is add a little bit of shadow to create the illusion the paint is lifted off the face. First create a new layer and name it “Shadow 2,” then Command-click on the “Paint Map” layer to select it. Making sure you are still on the “Shadow 2″ layer, fill the selection with black.

Step 13

Making sure the selection is still active, click on the Create Layer Mask button on the the bottom of the layer’s palette.

Step 14

Select the mask for the "Shadow 2" layer and invert it by pressing Command + I, or going to Image > Adjustments > Invert. This should invert the mask and hide the black area we just filled.

Step 15

Disable the link between the mask and the shadow paint by clicking on the chain between the layer icon and the mask, as shown.

Step 16

Make sure the paint portion of the “Shadow 2″ layer is selected and go to Edit > Transform > Warp.
Slightly adjust the shadow so that it peeks out from behind the paint splat. Depending on how much you want the paint to appear lifted, you can adjust it a lot or a little. Once you have the shadow right where you want it, apply the change.

Step 17

You are bound to have some unwanted shadow from the "Shadow 2" layer; to clean it up, simply paint over what you don’t want in the layer mask.

Step 18

Lower the opacity of the shadow to around 72% and you should be all set!

Conclusion

The final image is below. Enjoy applying these techniques in your own work!
Terima Kasih Sudah Berkunjung :)
Salam Multimedia :)

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